Huntress on Roblox—developed by YamiSama18—features a two-floor horror escape map where players must evade a giant ceiling-crawling spider while gathering supplies to blast open the exit gate. Reaching the second floor is essential for every escape attempt because it houses key puzzle elements, including randomized 4-digit door codes, metal hiding shafts, and multiple dynamite spawn points.

Navigating the upper floor presents significant danger. The spider moves at extreme speeds across the walls and ceilings, and the narrow hallways give players very little room to maneuver if cornered. Understanding what spawns upstairs and how the monster behaves on this level is critical to surviving the match.

How to Access the Second Floor

The second floor is reached via a central staircase connected to the main floor corridors. Players navigating from the starting spawn area follow the right-hand pathways through the hallways to locate the stairwell going up.

In both standard play and Nightmare mode, the entire building is dark, making a flashlight necessary to spot doorway openings and stairs. Players can jump, crouch, and run, though stamina is limited and sprinting should be conserved for emergencies when the beast gives chase.

Key Items and Objectives on the Second Floor

Escaping the building requires collecting four bundles of dynamite, securing the detonator room key, and obtaining a 4-digit security code to prime the explosive gate charges. A substantial portion of these tasks must be resolved on the second floor.

The 4-Digit Gate Code

Player runs confirm that the code required to arm the detonator panel is located on the second floor. This code is not static; it randomizes during every session. Documented four-digit codes from recorded runs include:

  • 8362
  • 9726
  • 0372
  • 2713
  • 9081
  • 0973
  • 8607

Once spotted on an upstairs wall or room surface, players should type the sequence into chat or write it down immediately so teammates on the first floor can enter it into the detonator room console.

Dynamite and Detonator Key Spawns

To blow the escape gate, the team must collect four total dynamite charges:

  • Dynamite Bundles: Dynamite sticks spawn unpredictably across both floors. In multiple recorded playthroughs, between one and three dynamite sticks appeared in upstairs rooms, placed either on floor surfaces, near hallway turns, or inside open areas.
  • Detonator Room Key: While the key frequently spawns on the first floor or inside breakable ceramic vases, players have also retrieved it near the stairs and upstairs corridors. Picking up the key takes up the player's active hand slot, requiring them to carry it back down to unlock the control room.

Evading the Spider on the Upper Level

The spider poses a constant threat on the second floor due to tighter quarters and limited escape routes. Keeping track of audio cues, light fixtures, and hiding spots is vital.

Flickering Light Warning

The game's opening tutorial notes that when ceiling lamps start flickering, the spider is actively on your floor and closing in on your position. If the lights flicker while you are upstairs, the monster is hunting on the second floor. If the lights remain steady, the spider is patrolling downstairs.

Hearing Mechanics and Item Dropping

The spider tracks players primarily by sound. The tutorial states that she hears every drawer opened and every object dropped. Pressing Q drops or throws held items, which creates noise.

While accidental drops can alert the monster, coordinated teams frequently throw vases or objects upstairs on purpose to lure the spider away from teammates searching the lower floor, or to bait her into open rooms while another player grabs dynamite.

Metal Vents and Hiding Shafts

When chased, outrunning the spider down straight hallways is virtually impossible. The map contains low metal ventilation ducts where players can crouch to break line of sight. As the tutorial notes, however, players should not push their luck, as the spider can still reach in and strike if a player sits too close to the duct opening. Closets found along the walls generally cannot be used for hiding and frequently contain only skeletal remains.

Managing Lives and Revives

Players start each run with two lives. Getting caught by the spider consumes a life and places the player in a downed state or teleports them back to the starting area. Teammates can manually revive downed allies in multiplayer matches. Alternatively, the official store offers an Infinite Revives game pass for 149 Robux, while Radar can be unlocked permanently for 59 Robux to track the creature for 20 seconds.

First Floor vs. Second Floor Comparison

FeatureFirst FloorSecond Floor
Starting Spawn AreaYesNo
Exit Gate & Detonator RoomYesNo
4-Digit Security CodeNoYes
Dynamite SpawnsYes (partial)Yes (partial)
Metal Vents / DuctsYesYes
Spider Patrol RouteYes (ground & ceilings)Yes (ground & ceilings)

Frequently Asked Questions

Where is the code located in Huntress?

The four-digit gate code is found on the second floor. Its numbers randomize each round, so players must inspect the second floor walls or rooms during each match rather than relying on a predetermined code.

Can the spider go up to the second floor?

Yes. The spider patrols both the first and second floors freely, crawling across ceilings, dropping down into rooms, and climbing the stairwell.

How do you know if the spider is on the second floor?

Ceiling lamps begin flickering whenever the spider is present on your current floor. If you are standing on the second floor and the lights flicker, the spider is actively hunting upstairs.

What should you do if the spider spots you on the second floor?

Crouch immediately into the nearest metal ventilation shaft and wait for her to depart. Running down open hallways is rarely successful because the spider's movement speed exceeds the player's sprint speed. Avoid sitting near the duct entrance, as the creature can still reach inside.