Huntress is a first-person horror escape experience on Roblox created by YamiSama18. In Normal mode, you navigate two dark floors either solo or in a group of up to four players to collect escape items while evading a predatory eight-legged creature crawling along the ceiling.
Normal Mode Rules and Core Objectives
When launching a Normal mode run, the game sets strict survival constraints designed to limit movement and inventory management. Your primary goal is to gather all necessary demolition gear, unlock the detonator room, and blow up the exit gate.
- Objective Items: You must find one detonator room key, four dynamite charges, and a 4-digit keypad code.
- Inventory Limit: Players can hold only one item at a time. Carrying a stick of dynamite means you cannot carry a key or secondary objects simultaneously.
- Life Count: You start with two lives by default. Losing both lives ends your run unless you purchase the Infinite revives game pass.
- Mobility Limits: You can sprint to outrun the creature, but sliding mechanics are not supported.
Spider Behavior and Detection Mechanics
The giant spider primarily traverses ceilings across both floors of the building. Understanding how the entity detects players is essential for surviving Normal mode:
- Audio Triggers: The spider can hear when you open drawers or when you drop items on the floor nearby. Searching furniture while the spider is close will alert it directly to your location.
- Flickering Lamps: Normal mode gives visual proximity cues through ceiling lights. When overhead lamps begin to flicker, the spider is roaming nearby. In contrast, the Nightmare event turns all building lights completely off.
- Hiding in Vents: Players can crouch into metal ducts and vents located along the corridors. Entering a vent breaks line of sight and prevents the spider from reaching you while you wait for it to depart.
- Throwing Distractions: Items can be thrown (mapped to R1 on controllers). Players have tested throwing decorative items such as vases to distract or interact with surroundings, though items dropped or thrown near the spider produce noise that reveals player locations.
Step-by-Step Normal Mode Walkthrough
Escaping requires methodically searching rooms across both floors without hoarding items, due to the single-item inventory constraint.
- Locate the Detonator Room Key: Search drawers and desks throughout the lower and upper floors until you find the detonator room key. Carry it to the locked detonator room door to open access to the keypad and explosive drop point.
- Retrieve the Four Dynamite Charges: Search closets, drawers, and side rooms across both levels. Because you can only carry one charge at a time, each piece of dynamite must be carried individually back to the detonator room and deposited into the charge bay.
- Discover the Detonator Code: Search the walls and rooms for the four-digit numerical code. Gameplay testing shows dynamic randomized codes across runs, including numbers such as 1860, 2481, and 8452.
- Enter Code and Detonate: Key the 4-digit code into the detonator room terminal once all four dynamite charges are installed.
- Breach the Gate: Trigger the detonator switch to blow open the exterior exit gate and complete the escape.
Normal Mode vs. Nightmare Mode
Huntress features both standard play and a specialized Nightmare event mode. The structural differences between the two modes affect navigation and reaction times:
| Feature | Normal Mode | Nightmare Mode |
|---|---|---|
| Overhead Lighting | Active; lamps flicker to signal proximity | Disabled; complete darkness |
| Spider Speed | Standard chasing speed | Faster movement speed |
| Threat Detection | Light flicker cues and audio footsteps | Footstep audio cues only |
| Escape Requirements | Detonator key, 4 dynamite, 4-digit code | Detonator key, 4 dynamite, 4-digit code |
| Floor Layout | Two floors with vent access | Two floors with vent access |
Available Game Passes
The game store lists three permanent passes that offer utility and survivability across match runs:
- Radar (PERMANENT): 59 Robux
- Infinite revives (PERMANENT): 149 Robux
- Vip (PERMANENT): 299 Robux
Frequently Asked Questions
How many dynamite charges are needed to escape Huntress?
You need to collect and deposit exactly four dynamite charges into the detonator room before triggering the exit blast.
What causes the spider to hunt you in Normal mode?
The spider hunts based on direct visual line of sight and audio cues. It hears when you drop items or open furniture drawers when it is patrolling nearby.
Can you hold multiple items in Huntress?
No. You are limited to carrying one item at a time. Keys, dynamite sticks, and throwable objects take up your single active hand slot.
How do you know the spider is near in Normal mode?
In Normal mode, room lamps begin flickering when the creature is close. You can also listen for the sound of footsteps above you or in adjacent hallways.










