Playing Huntress Roblox with friends allows a squad of up to four players to tackle the two-story horror escape room together. Created by YamiSama18, this first-person Roblox game traps your party inside a sealed building with an enormous, agile spider crawling across the ceilings and walls. Success requires dividing search duties across both floors, relaying key codes, and keeping teammates alive under limited life counts.

Multiplayer Setup and Lobby Limits

Huntress supports solo play or co-op lobbies with up to three friends, making a full escape party of four players. While public server hubs hold up to 20 players, individual match lobbies are formed directly in the waiting area before launching into the facility.

Match FeatureSpecification
DeveloperYamiSama18
Party Size1 to 4 players (solo or up to 3 friends)
Server Hub Capacity20 players
Facility Size2 floors connected by stairs
Lives per Player2 lives
Available ModesNormal / Chapter 1, Nightmare

Players in the waiting hub can create a custom group party or step into matchmaking pads. Note that server hosts can manage open slots, though joining public groups requires an unreserved slot in the lobby zone.

Core Multiplayer Escape Objectives

Escaping the building requires your team to complete a set sequence of tasks while evading the spider:

  1. Locate all four sticks of dynamite scattered across furniture, rooms, and drawers on both floors.
  2. Find the Detonator Room Key to unlock the control chamber room.
  3. Locate the randomized 4-digit code written on the wall (observed codes in runs include sequences like 8362, 9726, 0372, and 2481).
  4. Haul the four dynamite charges to the detonation staging site.
  5. Enter the 4-digit code into the control terminal in the detonator room and trigger the explosion to blow the gate open.

All players must complete these tasks before running out of lives. If caught by the spider, a player loses a life; losing two lives knocks that player out of the round unless revived.

Co-Op Roles and Floor Management

Splitting duties across both floors speeds up your escape and prevents the spider from trapping your entire squad in a single hallway:

Floor Division and Search Paths

The facility features a ground floor and a second floor connected by a central stairwell. Footage of successful team runs demonstrates that dynamites spawn unpredictably across both levels. Sending two players to sweep the second floor while two check ground-level rooms prevents backtracking. Check drawers, closets, and side tables, but avoid cluttering rooms with discarded debris.

Luring and Sound Baiting

The spider tracks noise. In-game tutorial prompts confirm that the creature hears anything a player drops as well as any drawer being opened. In multiplayer runs, players often exploit this mechanic deliberately:

  • Dropping or throwing held objects (press Q on keyboard or R1 on controllers) creates loud noise that diverts the spider away from teammates carrying dynamite.
  • A designated bait runner can lure the spider along the outskirts of one floor, allowing another player to slip upstairs or access the detonator room unhindered.

Vent Safety and Hiding

You cannot outrun the spider in a straight chase along open corridors. When the spider spots a player, the target must immediately break line of sight and crouch into one of the low metal air ducts. The giant spider cannot squeeze into these duct spaces, giving pursued teammates time to wait until it resumes its ceiling patrol.

Audio and Visual Danger Cues

Coordinating players must communicate environmental alerts continuously:

  • Flickering Overhead Lights: In-game tutorials confirm that whenever the lights begin flickering, the spider is actively prowling on your current floor and closing in. Call out light flickers over chat or voice to warn partners on the same level.
  • Heavy Footsteps: Rhythmic thumping or clicking sounds indicate the creature is moving overhead on the ceiling or rounding an adjacent corner.
  • Bone Piles: Searching rooms will frequently turn up useless skeleton parts and bones; communicate real objective pickups immediately so teammates do not waste time checking cleared drawers.

Game Passes and Robux Features

Huntress offers optional game passes that can be purchased for Robux:

Item / PassRobux CostFunction
Radar (Permanent)59 RobuxDisplays the spider's exact location for 20 seconds
Infinite Revives (Permanent)149 RobuxGrants unlimited revives across playthroughs
VIP (Permanent)299 RobuxGrants permanent VIP standing in-game

Additional temporary server interactions, such as triggering an all-player jump scare (29 Robux) or adding an extra spider (69 Robux), also appear in match menus.

Frequently Asked Questions

How many players can play Huntress Roblox together?

The game allows solo play or co-op groups of up to four total players (you and up to three friends) per escape run.

How do you drop or throw items in Huntress?

Press Q on a keyboard or R1 on a controller to drop or throw whatever item you are currently holding. Dropping items generates noise that the spider will investigate.

Can you outrun the spider if it spots you?

No. The spider moves faster than standard player sprint speed. Your only defense during an active chase is to crouch into the low metal air vents where the spider cannot follow.

What causes the lights to flicker in the building?

The game instructions state that flickering lights indicate the spider is present on your specific floor and is actively near your area.

Does the keypad code change every match?

Yes. The 4-digit code required to arm the detonator generates randomly each round and must be found written on the facility walls during that specific playthrough.